Legion 7.3.5 / melee dps
Outlaw Rogue
Fast melee combat with random Roll the Bones buffs and strong Blade Flurry.

新增的完整指南提供俄语和英语版本。此页面显示英语原文。 English · Русский
Mechanics: original Legion 7.3.5. Check numerical values, item availability and custom changes in your realm’s client and rules.
How the specialization plays
Fast melee combat with random Roll the Bones buffs and strong Blade Flurry.
Action priorities
This is the baseline logic. Check exact conditions for selected talents and items against the archived profile below.
- Maintain Roll the Bones buffs; reroll according to your build.
- Saber Slash generates combo points.
- Use free Pistol Shot procs without overcapping.
- Run Through spends points; Adrenaline Rush accelerates your resource cycle.
Multiple targets and group utility
- Enable Blade Flurry for multiple targets and disable it for one target.
- Grappling Hook helps movement but does not negate dangerous ground.
Mistakes that reduce performance
- Do not reroll endlessly using one oversimplified rule.
- Do not leave Blade Flurry active on one target without a reason.
Stats and gear decisions
Use your 7.3.5 profile for stats and Roll the Bones rules; modern Dispatch replaced a different ability.
- Keep complete raid and dungeon loadouts. Change one factor at a time when comparing.
- Evaluate artifact, relics, set bonuses and legendary effects together; high item level does not replace checking their interactions.
7.3.5 天赋:规划你的配置
Initial selections come from the archived simulation. Choose other positions for your encounter.
talents=3310022The code is for historical SimulationCraft 7.3.5; it is not a modern in-game import string. Selections are saved in this browser.
历史数据与许可证 ↓ · GPL-3.07.3.5 历史配置:天赋、技能和装备
Archived Legion 7.3.5 example. Choices depend on the encounter, gear and realm rules.
Sources and scope ↓各等级天赋
Selections from the archived profile, using names from the 7.3.5 client data. This is an example simulation build.
- 等级 15Quick DrawRow position: 3
- 等级 30Hit and RunRow position: 3
- 等级 45Deeper StratagemRow position: 1
- 等级 60Not specified—
- 等级 75Not specified—
- 等级 90AlacrityRow position: 2
- 等级 100Marked for DeathRow position: 2
SimulationCraft talent code
talents=3310022Abilities and what to track
Start with the purpose of each core ability. Expand its profile checks for more detail. Exact priorities depend on the encounter; the full simulation list is available below.
Roll the Bones
A finisher that grants random buffs.
Profile checks
Saber Slash
A core Outlaw combo point generator.
Profile checks
Run Through
An Outlaw finisher that spends combo points.
Profile checks
Additional and situational abilities (22)
Death from Above
Profile checks
Sprint
Profile checks
Adrenaline Rush
Profile checks
Slice and Dice
Profile checks
Killing Spree
Profile checks
Gouge
Profile checks
Arcane Pulse
Profile checks
Blade Flurry
Profile checks
Ghostly Strike
Profile checks
Pistol Shot
Profile checks
Blood Fury
Profile checks
Berserking
Profile checks
Arcane Torrent
Profile checks
Light's Judgment
Profile checks
Cannonball Barrage
Profile checks
Marked for Death
Profile checks
Darkflight
Profile checks
Curse of the Dreadblades
Profile checks
Between the Eyes
Profile checks
Ambush
Profile checks
Vanish
Profile checks
Shadowmeld
Profile checks
Advanced: full action priority code
APL evaluates available actions from top to bottom using conditions and nested lists. It is not a fixed button sequence.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
actions.precombat+=/snapshot_stats
actions.precombat+=/stealth
actions.precombat+=/potion
actions.precombat+=/marked_for_death,if=raid_event.adds.in>40
actions.precombat+=/roll_the_bones,if=!talent.slice_and_dice.enabled
actions.precombat+=/curse_of_the_dreadblades,if=combo_points.deficit>=4
actions=variable,name=rtb_reroll,value=!talent.slice_and_dice.enabled&buff.loaded_dice.up&(rtb_buffs<2|(rtb_buffs<4&!buff.true_bearing.up))
actions+=/variable,name=ss_useable_noreroll,value=(combo_points<4+talent.deeper_stratagem.enabled)
actions+=/variable,name=ss_useable,value=(talent.anticipation.enabled&combo_points<5)|(!talent.anticipation.enabled&((variable.rtb_reroll&combo_points<4+talent.deeper_stratagem.enabled)|(!variable.rtb_reroll&variable.ss_useable_noreroll)))
actions+=/call_action_list,name=bf
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=stealth,if=stealthed.rogue|cooldown.vanish.up|cooldown.shadowmeld.up
actions+=/death_from_above,if=energy.time_to_max>2&!variable.ss_useable_noreroll
actions+=/sprint,if=equipped.thraxis_tricksy_treads&buff.death_from_above.up&buff.death_from_above.remains<=0.15
actions+=/adrenaline_rush,if=buff.death_from_above.up&buff.death_from_above.remains<=0.15
actions+=/slice_and_dice,if=!variable.ss_useable&buff.slice_and_dice.remains<target.time_to_die&buff.slice_and_dice.remains<(1+combo_points)*1.8&!buff.slice_and_dice.improved&!buff.loaded_dice.up
actions+=/slice_and_dice,if=buff.loaded_dice.up&combo_points>=cp_max_spend&(!buff.slice_and_dice.improved|buff.slice_and_dice.remains<4)
actions+=/slice_and_dice,if=buff.slice_and_dice.improved&buff.slice_and_dice.remains<=2&combo_points>=2&!buff.loaded_dice.up
actions+=/roll_the_bones,if=!variable.ss_useable&(target.time_to_die>20|buff.roll_the_bones.remains<target.time_to_die)&(buff.roll_the_bones.remains<=3|variable.rtb_reroll)
actions+=/killing_spree,if=energy.time_to_max>5|energy<15
actions+=/call_action_list,name=build
actions+=/call_action_list,name=finish,if=!variable.ss_useable
actions+=/gouge,if=talent.dirty_tricks.enabled&combo_points.deficit>=1
actions+=/arcane_pulse
actions.bf=cancel_buff,name=blade_flurry,if=spell_targets.blade_flurry<2&buff.blade_flurry.up
actions.bf+=/cancel_buff,name=blade_flurry,if=equipped.shivarran_symmetry&cooldown.blade_flurry.up&buff.blade_flurry.up&spell_targets.blade_flurry>=2
actions.bf+=/blade_flurry,if=spell_targets.blade_flurry>=2&!buff.blade_flurry.up
actions.build=ghostly_strike,if=combo_points.deficit>=1+buff.broadsides.up&refreshable
actions.build+=/pistol_shot,if=combo_points.deficit>=1+buff.broadsides.up+talent.quick_draw.enabled&buff.opportunity.up&(energy.time_to_max>2-talent.quick_draw.enabled|(buff.greenskins_waterlogged_wristcuffs.up&(buff.blunderbuss.up|buff.greenskins_waterlogged_wristcuffs.remains<2)))
actions.build+=/saber_slash,if=variable.ss_useable
actions.cds=potion,if=buff.bloodlust.react|target.time_to_die<=60|buff.adrenaline_rush.up
actions.cds+=/blood_fury
actions.cds+=/berserking
actions.cds+=/arcane_torrent,if=energy.deficit>40
actions.cds+=/lights_judgment
actions.cds+=/cannonball_barrage,if=spell_targets.cannonball_barrage>=1
actions.cds+=/adrenaline_rush,if=!buff.adrenaline_rush.up&energy.deficit>0
actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=target.time_to_die<combo_points.deficit|((raid_event.adds.in>40|buff.true_bearing.remains>15-buff.adrenaline_rush.up*5)&!stealthed.rogue&combo_points.deficit>=cp_max_spend-1)
actions.cds+=/sprint,if=!talent.death_from_above.enabled&equipped.thraxis_tricksy_treads&!variable.ss_useable
actions.cds+=/darkflight,if=equipped.thraxis_tricksy_treads&!variable.ss_useable&buff.sprint.down
actions.cds+=/curse_of_the_dreadblades,if=combo_points.deficit>=4&(buff.true_bearing.up|buff.adrenaline_rush.up|time_to_die<20)
actions.finish=between_the_eyes,if=equipped.greenskins_waterlogged_wristcuffs&!buff.greenskins_waterlogged_wristcuffs.up
actions.finish+=/run_through,if=!talent.death_from_above.enabled|energy.time_to_max<cooldown.death_from_above.remains+3.5
actions.stealth=variable,name=ambush_condition,value=combo_points.deficit>=2+2*(talent.ghostly_strike.enabled&!debuff.ghostly_strike.up)+buff.broadsides.up&energy>60&!buff.jolly_roger.up&!buff.hidden_blade.up
actions.stealth+=/ambush,if=variable.ambush_condition
actions.stealth+=/vanish,if=(variable.ambush_condition|equipped.mantle_of_the_master_assassin&!variable.rtb_reroll&!variable.ss_useable)&mantle_duration=0
actions.stealth+=/shadowmeld,if=variable.ambush_condition原始配置的装备与消耗品
This is the archived simulation loadout, not a BiS claim for your character. IDs, bonuses and enchants are unchanged; check realm availability. The example does not imply a universal stat priority.
消耗品
- Potion
- Prolonged Power
- Flask
- Seventh Demon
- Food
- Lavish Suramar Feast
- Augmentation
- Defiled
模拟配置的装备
- Head
- Cavalier Hat of the Dashing Scoundrel
- Neck
- Chain of the Unmaker
- Back
- Cloak of the Dashing Scoundrel
- Chest
- Vest of the Dashing Scoundrel
- Hands
- Grips of Hungering Shadows
- Waist
- Death-Enveloping Cincture
- Legs
- Pants of the Dashing Scoundrel
- Feet
- Depraved Machinist's Footpads
- Finger1
- Zealous Tormentor's Ring
- Finger2
- Seal of the Portalmaster
- Trinket1
- Convergence of Fates
- Trinket2
- Golganneth's Vitality
- Main Hand
- The Dreadblades
- Off Hand
- The Dreadblades
Item IDs, enchants and parameters
potion=prolonged_power
flask=seventh_demon
food=lavish_suramar_feast
augmentation=defiled
head=cavalier_hat_of_the_dashing_scoundrel,id=152163,bonus_id=3612/1502
neck=chain_of_the_unmaker,id=152283,bonus_id=3612/1502,enchant=mark_of_the_hidden_satyr
back=cloak_of_the_dashing_scoundrel,id=152161,bonus_id=3612/1502,enchant=binding_of_agility
chest=vest_of_the_dashing_scoundrel,id=152160,bonus_id=3612/1502
hands=grips_of_hungering_shadows,id=152086,bonus_id=3612/1502
waist=deathenveloping_cincture,id=151986,bonus_id=3612/1502
legs=pants_of_the_dashing_scoundrel,id=152164,bonus_id=3612/1502
feet=depraved_machinists_footpads,id=152412,bonus_id=3612/1502
finger1=zealous_tormentors_ring,id=152284,bonus_id=3612/1502,enchant=binding_of_haste
finger2=seal_of_the_portalmaster,id=152063,bonus_id=3612/1502,enchant=binding_of_haste
trinket1=convergence_of_fates,id=140806,bonus_id=3518/1502
trinket2=golganneths_vitality,id=154174,bonus_id=3997
main_hand=the_dreadblades,id=128872,bonus_id=742,gem_id=155847/155855/155853,relic_id=3612:1512/3612:1512/3612:1512
off_hand=the_dreadblades,id=134552Game terminology
- Realm
- A game world within a server project, with its own rates and rules.
- Rotation
- Choosing abilities according to resources, procs and the encounter.
- Burst
- A short window of increased damage.
- Proc
- An effect that triggers and temporarily empowers or enables an ability.
- APL
- A conditional simulation priority list, not a fixed button sequence.
- BiS
- Best in Slot for a particular set of conditions.
- HoT / DoT
- Healing over time / damage over time.
资料来源与游戏版本
The official page describes the class in current WoW. Archived profiles use Legion 7.3.5, build 25961. The wiki provides terminology and change history; current damage values should not be applied to Legion.
Russian names were matched by ID against Wowhead and accepted when the English name matched the archive. Unconfirmed matches retain the archived English name.
下次游戏的准备
Checks are saved in this browser. Reset them before a new run.
资料来源与游戏版本
Practical playbooks are written by the portal editors. Check the patch before using current tables: numerical values after item-level squishes do not belong to Legion.
项目
本指南推荐服务器
按资料片和语言列出的相关项目,不是全市场排名。