Legion 7.3.5 / melee dps
Havoc Demon Hunter
Fury, high mobility and empowered attacks in Metamorphosis. Demonic changes the Eye Beam cycle.

新增的完整指南提供俄语和英语版本。此页面显示英语原文。 English · Русский
Mechanics: original Legion 7.3.5. Check numerical values, item availability and custom changes in your realm’s client and rules.
How the specialization plays
Fury, high mobility and empowered attacks in Metamorphosis. Demonic changes the Eye Beam cycle.
Action priorities
This is the baseline logic. Check exact conditions for selected talents and items against the archived profile below.
- Demon’s Bite or Demon Blades generates Fury according to talents.
- Chaos Strike spends Fury on one target.
- Use Blade Dance according to talents and target count.
- Plan Eye Beam around Demonic if selected.
- Align Metamorphosis with sustained target availability.
Multiple targets and group utility
- Fel Rush and Vengeful Retreat need safe direction, especially with Momentum.
- Coordinate Chaos Nova and Darkness with the group.
Mistakes that reduce performance
- Do not interrupt Eye Beam through unnecessary movement.
- Do not use one identical cycle for Demonic and Momentum.
Stats and gear decisions
Compare crit and haste with the specific talent, legendaries and set bonuses; the build defines attack conditions.
- Keep complete raid and dungeon loadouts. Change one factor at a time when comparing.
- Evaluate artifact, relics, set bonuses and legendary effects together; high item level does not replace checking their interactions.
7.3.5 天赋:规划你的配置
Initial selections come from the archived simulation. Choose other positions for your encounter.
talents=3310333The code is for historical SimulationCraft 7.3.5; it is not a modern in-game import string. Selections are saved in this browser.
历史数据与许可证 ↓ · GPL-3.07.3.5 历史配置:天赋、技能和装备
Archived Legion 7.3.5 example. Choices depend on the encounter, gear and realm rules.
Sources and scope ↓各等级天赋
Selections from the archived profile, using names from the 7.3.5 client data. This is an example simulation build.
- 等级 99Blind FuryRow position: 3
- 等级 100Demonic AppetiteRow position: 3
- 等级 102Chaos CleaveRow position: 1
- 等级 104Not specified—
- 等级 106NemesisRow position: 3
- 等级 108Demon RebornRow position: 3
- 等级 110DemonicRow position: 3
SimulationCraft talent code
talents=3310333Abilities and what to track
Start with the purpose of each core ability. Expand its profile checks for more detail. Exact priorities depend on the encounter; the full simulation list is available below.
Metamorphosis
A temporary demon hunter empowerment whose effect depends on specialization.
Profile checks
Eye Beam
A Havoc channel; account for target positioning and cast time.
Profile checks
Chaos Strike
A core Havoc Fury spender for melee damage.
Profile checks
Additional and situational abilities (15)
Consume Magic
Profile checks
Arcane Torrent
Profile checks
Nemesis
Profile checks
Chaos Blades
Profile checks
Vengeful Retreat
Profile checks
Fel Rush
Profile checks
Throw Glaive
Profile checks
Death Sweep
Profile checks
Fel Eruption
Profile checks
Fury of the Illidari
Profile checks
Blade Dance
Profile checks
Felblade
Profile checks
Annihilation
Profile checks
Demon's Bite
Profile checks
Fel Barrage
Profile checks
Advanced: full action priority code
APL evaluates available actions from top to bottom using conditions and nested lists. It is not a fixed button sequence.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
actions.precombat+=/snapshot_stats
actions.precombat+=/potion
actions.precombat+=/metamorphosis,if=!(talent.demon_reborn.enabled&(talent.demonic.enabled|set_bonus.tier21_4pc))
actions=auto_attack
actions+=/variable,name=waiting_for_nemesis,value=!(!talent.nemesis.enabled|cooldown.nemesis.ready|cooldown.nemesis.remains>target.time_to_die|cooldown.nemesis.remains>60)
actions+=/variable,name=waiting_for_chaos_blades,value=!(!talent.chaos_blades.enabled|cooldown.chaos_blades.ready|cooldown.chaos_blades.remains>target.time_to_die|cooldown.chaos_blades.remains>60)
actions+=/variable,name=pooling_for_meta,value=!talent.demonic.enabled&cooldown.metamorphosis.remains<6&fury.deficit>30&(!variable.waiting_for_nemesis|cooldown.nemesis.remains<10)&(!variable.waiting_for_chaos_blades|cooldown.chaos_blades.remains<6)
actions+=/variable,name=blade_dance,value=talent.first_blood.enabled|set_bonus.tier20_4pc|spell_targets.blade_dance1>=3+(talent.chaos_cleave.enabled*3)
actions+=/variable,name=pooling_for_blade_dance,value=variable.blade_dance&(fury<75-talent.first_blood.enabled*20)
actions+=/variable,name=pooling_for_chaos_strike,value=talent.chaos_cleave.enabled&fury.deficit>40&!raid_event.adds.up&raid_event.adds.in<2*gcd
actions+=/consume_magic
actions+=/call_action_list,name=cooldown,if=gcd.remains=0
actions+=/pick_up_fragment,if=fury.deficit>=35&((cooldown.eye_beam.remains>5|!talent.blind_fury.enabled&!set_bonus.tier21_4pc)|(buff.metamorphosis.up&!set_bonus.tier21_4pc))
actions+=/run_action_list,name=demonic,if=talent.demonic.enabled
actions+=/run_action_list,name=normal
actions.cooldown=arcane_torrent,if=!talent.demonic.enabled&fury.deficit>=15
actions.cooldown+=/arcane_torrent,if=talent.demonic.enabled&fury.deficit>=15&buff.metamorphosis.up
actions.cooldown+=/metamorphosis,if=!(talent.demonic.enabled|variable.pooling_for_meta|variable.waiting_for_nemesis|variable.waiting_for_chaos_blades)|target.time_to_die<25
actions.cooldown+=/metamorphosis,if=talent.demonic.enabled&buff.metamorphosis.up
actions.cooldown+=/nemesis,target_if=min:target.time_to_die,if=raid_event.adds.exists&debuff.nemesis.down&(active_enemies>desired_targets|raid_event.adds.in>60)
actions.cooldown+=/nemesis,if=!raid_event.adds.exists&(buff.chaos_blades.up|buff.metamorphosis.up|cooldown.metamorphosis.adjusted_remains<20|target.time_to_die<=60)
actions.cooldown+=/chaos_blades,if=buff.metamorphosis.up|cooldown.metamorphosis.adjusted_remains>60|target.time_to_die<=duration
actions.cooldown+=/potion,if=buff.metamorphosis.remains>25|target.time_to_die<60
actions.demonic=vengeful_retreat,if=(talent.prepared.enabled|talent.momentum.enabled)&buff.prepared.down&buff.momentum.down
actions.demonic+=/fel_rush,if=(talent.momentum.enabled|talent.fel_mastery.enabled)&(!talent.momentum.enabled|(charges=2|cooldown.vengeful_retreat.remains>4)&buff.momentum.down)&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
actions.demonic+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.momentum.enabled|buff.momentum.up)&charges=2
actions.demonic+=/death_sweep,if=variable.blade_dance
actions.demonic+=/fel_eruption
actions.demonic+=/fury_of_the_illidari,if=(active_enemies>desired_targets)|(raid_event.adds.in>55&(!talent.momentum.enabled|buff.momentum.up))
actions.demonic+=/blade_dance,if=variable.blade_dance&cooldown.eye_beam.remains>5&!cooldown.metamorphosis.ready
actions.demonic+=/throw_glaive,if=talent.bloodlet.enabled&spell_targets>=2&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&(spell_targets>=3|raid_event.adds.in>recharge_time+cooldown)
actions.demonic+=/felblade,if=fury.deficit>=30&(fury<40|buff.metamorphosis.down)
actions.demonic+=/eye_beam,if=spell_targets.eye_beam_tick>desired_targets|(!talent.blind_fury.enabled|fury.deficit>=70)&(!buff.metamorphosis.extended_by_demonic|(set_bonus.tier21_4pc&buff.metamorphosis.remains>16))
actions.demonic+=/annihilation,if=(!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up*8|buff.metamorphosis.remains<5)&!variable.pooling_for_blade_dance
actions.demonic+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&raid_event.adds.in>recharge_time+cooldown
actions.demonic+=/chaos_strike,if=(!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up*8)&!variable.pooling_for_chaos_strike&!variable.pooling_for_meta&!variable.pooling_for_blade_dance
actions.demonic+=/fel_rush,if=!talent.momentum.enabled&talent.demon_blades.enabled&!cooldown.eye_beam.ready&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
actions.demonic+=/demons_bite
actions.demonic+=/throw_glaive,if=buff.out_of_range.up|!talent.bloodlet.enabled
actions.demonic+=/fel_rush,if=movement.distance>15|(buff.out_of_range.up&!talent.momentum.enabled)
actions.demonic+=/vengeful_retreat,if=movement.distance>15
actions.normal=vengeful_retreat,if=(talent.prepared.enabled|talent.momentum.enabled)&buff.prepared.down&buff.momentum.down
actions.normal+=/fel_rush,if=(talent.momentum.enabled|talent.fel_mastery.enabled)&(!talent.momentum.enabled|(charges=2|cooldown.vengeful_retreat.remains>4)&buff.momentum.down)&(!talent.fel_mastery.enabled|fury.deficit>=25)&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
actions.normal+=/fel_barrage,if=(buff.momentum.up|!talent.momentum.enabled)&(active_enemies>desired_targets|raid_event.adds.in>30)
actions.normal+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.momentum.enabled|buff.momentum.up)&charges=2
actions.normal+=/felblade,if=fury<15&(cooldown.death_sweep.remains<2*gcd|cooldown.blade_dance.remains<2*gcd)
actions.normal+=/death_sweep,if=variable.blade_dance
actions.normal+=/fel_rush,if=charges=2&!talent.momentum.enabled&!talent.fel_mastery.enabled&!buff.metamorphosis.up&talent.demon_blades.enabled
actions.normal+=/fel_eruption
actions.normal+=/fury_of_the_illidari,if=(active_enemies>desired_targets)|(raid_event.adds.in>55&(!talent.momentum.enabled|buff.momentum.up)&(!talent.chaos_blades.enabled|buff.chaos_blades.up|cooldown.chaos_blades.remains>30|target.time_to_die<cooldown.chaos_blades.remains))
actions.normal+=/blade_dance,if=variable.blade_dance
actions.normal+=/throw_glaive,if=talent.bloodlet.enabled&spell_targets>=2&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&(spell_targets>=3|raid_event.adds.in>recharge_time+cooldown)
actions.normal+=/felblade,if=fury.deficit>=30+buff.prepared.up*8
actions.normal+=/eye_beam,if=spell_targets.eye_beam_tick>desired_targets|buff.havoc_t21_4pc.remains<2&(!talent.blind_fury.enabled|fury.deficit>=70)&((spell_targets.eye_beam_tick>=3&raid_event.adds.in>cooldown)|talent.blind_fury.enabled|set_bonus.tier21_2pc)
actions.normal+=/annihilation,if=(talent.demon_blades.enabled|!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up*8|buff.metamorphosis.remains<5)&!variable.pooling_for_blade_dance
actions.normal+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&raid_event.adds.in>recharge_time+cooldown
actions.normal+=/throw_glaive,if=!talent.bloodlet.enabled&buff.metamorphosis.down&spell_targets>=3
actions.normal+=/chaos_strike,if=(talent.demon_blades.enabled|!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up*8)&!variable.pooling_for_chaos_strike&!variable.pooling_for_meta&!variable.pooling_for_blade_dance
actions.normal+=/fel_rush,if=!talent.momentum.enabled&raid_event.movement.in>charges*10&talent.demon_blades.enabled
actions.normal+=/demons_bite
actions.normal+=/felblade,if=movement.distance>15|buff.out_of_range.up
actions.normal+=/fel_rush,if=movement.distance>15|(buff.out_of_range.up&!talent.momentum.enabled)
actions.normal+=/vengeful_retreat,if=movement.distance>15
actions.normal+=/throw_glaive,if=!talent.bloodlet.enabled&talent.demon_blades.enabled原始配置的装备与消耗品
This is the archived simulation loadout, not a BiS claim for your character. IDs, bonuses and enchants are unchanged; check realm availability. The example does not imply a universal stat priority.
消耗品
- Potion
- Prolonged Power
- Flask
- Seventh Demon
- Food
- The Hungry Magister
- Augmentation
- Defiled
模拟配置的装备
- Head
- Raddon's Cascading Eyes
- Neck
- Chain of the Unmaker
- Back
- Felreaper Drape
- Chest
- Vest of Waning Life
- Hands
- Felreaper Gloves
- Waist
- Portal Keeper's Cincture
- Legs
- Felreaper Leggings
- Feet
- Life-Bearing Footpads
- Finger1
- Anger of the Half-Giants
- Finger2
- Band of the Sargerite Smith
- Trinket1
- Seeping Scourgewing
- Trinket2
- Golganneth's Vitality
- Main Hand
- Twinblades of the Deceiver
- Off Hand
- Twinblades of the Deceiver
Item IDs, enchants and parameters
potion=prolonged_power
flask=seventh_demon
food=the_hungry_magister
augmentation=defiled
head=raddons_cascading_eyes,id=137061,bonus_id=3630
neck=chain_of_the_unmaker,id=152283,bonus_id=3612/1502,enchant=mark_of_the_trained_soldier
back=felreaper_drape,id=152119,bonus_id=3612/1502,enchant=binding_of_agility
chest=vest_of_waning_life,id=151982,bonus_id=3612/1502
hands=felreaper_gloves,id=152120,bonus_id=3612/1502
waist=portal_keepers_cincture,id=151990,bonus_id=3612/1502
legs=felreaper_leggings,id=152122,bonus_id=3612/1502
feet=lifebearing_footpads,id=151981,bonus_id=3612/1502
finger1=anger_of_the_halfgiants,id=137038,bonus_id=3630,gems=200crit,enchant=binding_of_critical_strike
finger2=band_of_the_sargerite_smith,id=152064,bonus_id=3612/1502,enchant=binding_of_critical_strike
trinket1=seeping_scourgewing,id=151964,bonus_id=3612/1502
trinket2=golganneths_vitality,id=154174,bonus_id=3997
main_hand=twinblades_of_the_deceiver,id=127829,bonus_id=719,gem_id=155848/155852/155848/0,relic_id=3612:1512/3612:1512/3612:1512
off_hand=twinblades_of_the_deceiver,id=127830,gem_id=0/0/0/0,relic_id=0/0Game terminology
- Realm
- A game world within a server project, with its own rates and rules.
- Rotation
- Choosing abilities according to resources, procs and the encounter.
- Burst
- A short window of increased damage.
- Proc
- An effect that triggers and temporarily empowers or enables an ability.
- APL
- A conditional simulation priority list, not a fixed button sequence.
- BiS
- Best in Slot for a particular set of conditions.
- HoT / DoT
- Healing over time / damage over time.
资料来源与游戏版本
The official page describes the class in current WoW. Archived profiles use Legion 7.3.5, build 25961. The wiki provides terminology and change history; current damage values should not be applied to Legion.
Russian names were matched by ID against Wowhead and accepted when the English name matched the archive. Unconfirmed matches retain the archived English name.
下次游戏的准备
Checks are saved in this browser. Reset them before a new run.
资料来源与游戏版本
Practical playbooks are written by the portal editors. Check the patch before using current tables: numerical values after item-level squishes do not belong to Legion.
项目
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