Emerald Nightmare
Entrance at Shaladrassil, approximately 57, 37 on the Val’sharah map. Travel from Starsong Refuge toward the tree roots.
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WoW Mythic
Browse Raids for World of Warcraft private servers with localized guides, recommended projects and internal links.
Try: fire mage, bm hunter, healer, aggramar
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Tüm sonuçlar →Entrance at Shaladrassil, approximately 57, 37 on the Val’sharah map. Travel from Starsong Refuge toward the tree roots.
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The first Legion raid; it does not contain the Tier 19 class set.
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Entrance at Shaladrassil, approximately 57, 37 on the Val’sharah map. Travel from Starsong Refuge toward the tree roots.
Ayrıntılar →Rehber · kaynaklar · kontrol listesi
For a regular group begin with two tanks; adjust healers to group size, incoming damage and actual mistakes. Original Legion Mythic raids use a fixed 20-player group.
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Move Rot to an assigned edge area while keeping escape paths clear.
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Web of Pain partners maintain coordinated distance and do not drag links through the raid.
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Kill adds first; detonate Nightmare Ichor near the Eye of Il’gynoth.
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Assign two groups to alternate intercepting Focused Gaze.
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Split the raid between dragons and coordinate tank/group swaps as marks accumulate.
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Before each wave decide which adds Malfurion will cleanse.
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Track Nightmare Corruption; dreaming players can handle more risky assignments.
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Entrance in the Halls of Valor complex in Stormheim; choose the Trial of Valor raid portal rather than the Halls of Valor dungeon.
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An intermediate Legion raid. It does not replace Nighthold class sets.
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Entrance in the Halls of Valor complex in Stormheim; choose the Trial of Valor raid portal rather than the Halls of Valor dungeon.
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For a regular group begin with two tanks; adjust healers to group size, incoming damage and actual mistakes. Original Legion Mythic raids use a fixed 20-player group.
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Bring rune marks to the matching rune and kill Runebearers.
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Assign each player a Guardian’s Breath color and return to that same color.
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Kite Orb of Corruption along the edge rather than through allies.
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Find the entrance through the lower palace area in Suramar, leading to Skorpyron. The Arcway portal is a different instance.
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Tier 19: evaluate 2/4-piece bonuses together with new gear item levels.
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Find the entrance through the lower palace area in Suramar, leading to Skorpyron. The Arcway portal is a different instance.
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For a regular group begin with two tanks; adjust healers to group size, incoming damage and actual mistakes. Original Legion Mythic raids use a fixed 20-player group.
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Before Shockwave hide behind usable crystals.
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Kill Waning Time Particles and assign a player to interrupt Power Overwhelming with Temporal Smash.
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Handle Toxic Slice according to assignments; avoid dangerous repeated effects.
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Handle Mark of Frost according to the assigned plan to control transfers and explosions.
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Keep Carrion Plague away from uninfected allies.
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Tanks occupy the two Slam zones; everyone retreats before a bridge section breaks.
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Dispel Parasitic Fetter when the group is ready to kill emerging parasites.
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Move Icy Ejection away from allies and place Fel Ejection in an assigned area.
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Kill elementals according to plan and use their time zones to navigate rings.
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Kill important adds and Eyes of Gul’dan first.
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The large green portal in northern Broken Shore. Without flying, begin at Vengeance Point and follow the route toward the temple.
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Tier 20. Six set slots: head, chest, shoulders, hands, legs and cloak.
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The large green portal in northern Broken Shore. Without flying, begin at Vengeance Point and follow the route toward the temple.
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For a regular group begin with two tanks; adjust healers to group size, incoming damage and actual mistakes. Original Legion Mythic raids use a fixed 20-player group.
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Preserve Infernal Spikes to hide from Infernal Burning.
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Track Torment and use Confess in rotation without leaving needed roles absent upstairs.
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Share Unchecked Rage in front of the boss as assigned.
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Change sides of the moon floor to clear accumulated effects.
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Kill Abyss Stalkers so their clouds help handle Slicing Tornado.
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Assign roles in the corporeal and spirit realms before the pull.
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Divide players into Fel and Light and collect your own-color orbs.
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Tanks swap for Desolate and control Maiden of Valor.
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Assign Armageddon and heavy soaks; do not leave marks unassigned.
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Entrance in western Antoran Wastes. Use a Vindicaar beacon in the zone; ordinary Legion does not allow flying on Argus.
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Tier 21; assess relics and trinkets with your specialization and legendaries.
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Entrance in western Antoran Wastes. Use a Vindicaar beacon in the zone; ordinary Legion does not allow flying on Argus.
Ayrıntılar →Rehber · kaynaklar · kontrol listesi
For a regular group begin with two tanks; adjust healers to group size, incoming damage and actual mistakes. Original Legion Mythic raids use a fixed 20-player group.
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Move Decimation away from the group; soak Annihilation with assigned players.
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Tanks separate the hounds and face frontals away from allies.
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Assign pod operators and rotations as Psychic Scarring accumulates.
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The objective is to defend Eonar by killing waves, not attacking her.
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Assign a portal group with a tank, healer and interrupts.
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Dispel Sleep Canister when nearby allies will not be endangered by the explosion.
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After machines activate, switch quickly to the assigned robot.
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The group stays together according to the Alone in the Darkness plan.
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Tanks keep active sisters separated.
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Share Flame Rend with the assigned group; tanks manage Foe Breaker.
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Tanks swap accounting for Sweeping Scythe; the raid preserves space for marks.
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