Legion 7.3.5 / melee dps
Feral Druid
Energy, combo points and bleeds. Timing empowered long-duration effects matters.

Yeni tam rehberler Rusça ve İngilizce olarak sunulmaktadır. Bu sayfada İngilizce özgün metin gösterilir. English · Русский
Mechanics: original Legion 7.3.5. Check numerical values, item availability and custom changes in your realm’s client and rules.
How the specialization plays
Energy, combo points and bleeds. Timing empowered long-duration effects matters.
Action priorities
This is the baseline logic. Check exact conditions for selected talents and items against the archived profile below.
- Maintain Rake and Rip on the main target.
- Shred generates combo points.
- Plan Tiger’s Fury around energy and bleed amplification.
- Use Ferocious Bite when the required bleeding effects are already active.
Multiple targets and group utility
- Use Thrash/Swipe for packs according to build and target lifetime.
- Bloodtalons, if selected, requires planning empowered attacks.
Mistakes that reduce performance
- Do not overwrite a stronger bleed with a weaker one without a reason.
- Avoid overcapping energy while waiting.
Stats and gear decisions
Compare stats with actual talents and gear; review bleed empowerment separately in logs.
- Keep complete raid and dungeon loadouts. Change one factor at a time when comparing.
- Evaluate artifact, relics, set bonuses and legendary effects together; high item level does not replace checking their interactions.
7.3.5 yetenekleri: diziliminizi planlayın
Initial selections come from the archived simulation. Choose other positions for your encounter.
talents=2331232The code is for historical SimulationCraft 7.3.5; it is not a modern in-game import string. Selections are saved in this browser.
Arşiv verileri ve lisans ↓ · GPL-3.0Arşivdeki 7.3.5 dizilimi: yetenekler, beceriler ve eşyalar
Archived Legion 7.3.5 example. Choices depend on the encounter, gear and realm rules.
Sources and scope ↓Seviyeye göre yetenekler
Selections from the archived profile, using names from the 7.3.5 client data. This is an example simulation build.
- Seviye 15Blood ScentRow position: 2
- Seviye 30Wild ChargeRow position: 3
- Seviye 45Restoration AffinityRow position: 3
- Seviye 60Mighty BashRow position: 1
- Seviye 75Incarnation: King of the JungleRow position: 2
- Seviye 90Savage RoarRow position: 3
- Seviye 100BloodtalonsRow position: 2
SimulationCraft talent code
talents=2331232Abilities and what to track
Start with the purpose of each core ability. Expand its profile checks for more detail. Exact priorities depend on the encounter; the full simulation list is available below.
Rake
A Feral bleed and combo point generator.
Profile checks
Rip
A Feral finisher that applies a lasting bleed.
Profile checks
Shred
A core cat-form combo point generator.
Profile checks
Additional and situational abilities (15)
Dash
Profile checks
Savage Roar
Profile checks
Berserk
Profile checks
Incarnation
Profile checks
Tiger's Fury
Profile checks
Ashamane's Frenzy
Profile checks
Regrowth
Profile checks
Prowl
Profile checks
Berserking
Profile checks
Elune's Guidance
Profile checks
Shadowmeld
Profile checks
Cat Form
Profile checks
Ferocious Bite
Profile checks
Maim
Profile checks
Brutal Slash
Profile checks
Advanced: full action priority code
APL evaluates available actions from top to bottom using conditions and nested lists. It is not a fixed button sequence.
actions.precombat=flask
actions.precombat+=/food
actions.precombat+=/augmentation
actions.precombat+=/regrowth,if=talent.bloodtalons.enabled
actions.precombat+=/variable,name=use_thrash,value=0
actions.precombat+=/variable,name=use_thrash,value=1,if=equipped.luffa_wrappings
actions.precombat+=/cat_form
actions.precombat+=/prowl
actions.precombat+=/snapshot_stats
actions.precombat+=/potion
actions=run_action_list,name=single_target,if=dot.rip.ticking|time>15
actions+=/rake,if=!ticking|buff.prowl.up
actions+=/dash,if=!buff.cat_form.up
actions+=/auto_attack
actions+=/moonfire_cat,if=talent.lunar_inspiration.enabled&!ticking
actions+=/savage_roar,if=!buff.savage_roar.up
actions+=/berserk
actions+=/incarnation
actions+=/tigers_fury
actions+=/ashamanes_frenzy
actions+=/regrowth,if=(talent.sabertooth.enabled|buff.predatory_swiftness.up)&talent.bloodtalons.enabled&buff.bloodtalons.down&combo_points=5
actions+=/rip,if=combo_points=5
actions+=/thrash_cat,if=!ticking&variable.use_thrash>0
actions+=/shred
actions.cooldowns=dash,if=!buff.cat_form.up
actions.cooldowns+=/prowl,if=buff.incarnation.remains<0.5&buff.jungle_stalker.up
actions.cooldowns+=/berserk,if=energy>=30&(cooldown.tigers_fury.remains>5|buff.tigers_fury.up)
actions.cooldowns+=/tigers_fury,if=energy.deficit>=60
actions.cooldowns+=/berserking
actions.cooldowns+=/elunes_guidance,if=combo_points=0&energy>=50
actions.cooldowns+=/incarnation,if=energy>=30&(cooldown.tigers_fury.remains>15|buff.tigers_fury.up)
actions.cooldowns+=/potion,name=prolonged_power,if=target.time_to_die<65|(time_to_die<180&(buff.berserk.up|buff.incarnation.up))
actions.cooldowns+=/ashamanes_frenzy,if=combo_points>=2&(!talent.bloodtalons.enabled|buff.bloodtalons.up)
actions.cooldowns+=/shadowmeld,if=combo_points<5&energy>=action.rake.cost&dot.rake.pmultiplier<2.1&buff.tigers_fury.up&(buff.bloodtalons.up|!talent.bloodtalons.enabled)&(!talent.incarnation.enabled|cooldown.incarnation.remains>18)&!buff.incarnation.up
actions.cooldowns+=/use_items
actions.single_target=cat_form,if=!buff.cat_form.up
actions.single_target+=/rake,if=buff.prowl.up|buff.shadowmeld.up
actions.single_target+=/auto_attack
actions.single_target+=/call_action_list,name=cooldowns
actions.single_target+=/ferocious_bite,target_if=dot.rip.ticking&dot.rip.remains<3&target.time_to_die>10&(target.health.pct<25|talent.sabertooth.enabled)
actions.single_target+=/regrowth,if=combo_points=5&buff.predatory_swiftness.up&talent.bloodtalons.enabled&buff.bloodtalons.down&(!buff.incarnation.up|dot.rip.remains<8)
actions.single_target+=/regrowth,if=combo_points>3&talent.bloodtalons.enabled&buff.predatory_swiftness.up&buff.apex_predator.up&buff.incarnation.down
actions.single_target+=/ferocious_bite,if=buff.apex_predator.up&((combo_points>4&(buff.incarnation.up|talent.moment_of_clarity.enabled))|(talent.bloodtalons.enabled&buff.bloodtalons.up&combo_points>3))
actions.single_target+=/run_action_list,name=st_finishers,if=combo_points>4
actions.single_target+=/run_action_list,name=st_generators
actions.st_finishers=pool_resource,for_next=1
actions.st_finishers+=/savage_roar,if=buff.savage_roar.down
actions.st_finishers+=/pool_resource,for_next=1
actions.st_finishers+=/rip,target_if=!ticking|(remains<=duration*0.3)&(target.health.pct>25&!talent.sabertooth.enabled)|(remains<=duration*0.8&persistent_multiplier>dot.rip.pmultiplier)&target.time_to_die>8
actions.st_finishers+=/pool_resource,for_next=1
actions.st_finishers+=/savage_roar,if=buff.savage_roar.remains<12
actions.st_finishers+=/maim,if=buff.fiery_red_maimers.up
actions.st_finishers+=/ferocious_bite,max_energy=1
actions.st_generators=regrowth,if=talent.bloodtalons.enabled&buff.predatory_swiftness.up&buff.bloodtalons.down&combo_points>=2&cooldown.ashamanes_frenzy.remains<gcd
actions.st_generators+=/regrowth,if=talent.bloodtalons.enabled&buff.predatory_swiftness.up&buff.bloodtalons.down&combo_points=4&dot.rake.remains<4
actions.st_generators+=/regrowth,if=equipped.ailuro_pouncers&talent.bloodtalons.enabled&(buff.predatory_swiftness.stack>2|(buff.predatory_swiftness.stack>1&dot.rake.remains<3))&buff.bloodtalons.down
actions.st_generators+=/brutal_slash,if=spell_targets.brutal_slash>desired_targets
actions.st_generators+=/pool_resource,for_next=1
actions.st_generators+=/thrash_cat,if=refreshable&(spell_targets.thrash_cat>2)
actions.st_generators+=/pool_resource,for_next=1
actions.st_generators+=/thrash_cat,if=spell_targets.thrash_cat>3&equipped.luffa_wrappings&talent.brutal_slash.enabled
actions.st_generators+=/pool_resource,for_next=1
actions.st_generators+=/rake,target_if=!ticking|(!talent.bloodtalons.enabled&remains<duration*0.3)&target.time_to_die>4
actions.st_generators+=/pool_resource,for_next=1
actions.st_generators+=/rake,target_if=talent.bloodtalons.enabled&buff.bloodtalons.up&((remains<=7)&persistent_multiplier>dot.rake.pmultiplier*0.85)&target.time_to_die>4
actions.st_generators+=/brutal_slash,if=(buff.tigers_fury.up&(raid_event.adds.in>(1+max_charges-charges_fractional)*recharge_time))
actions.st_generators+=/moonfire_cat,target_if=refreshable
actions.st_generators+=/pool_resource,for_next=1
actions.st_generators+=/thrash_cat,if=refreshable&(variable.use_thrash=2|spell_targets.thrash_cat>1)
actions.st_generators+=/thrash_cat,if=refreshable&variable.use_thrash=1&buff.clearcasting.react
actions.st_generators+=/pool_resource,for_next=1
actions.st_generators+=/swipe_cat,if=spell_targets.swipe_cat>1
actions.st_generators+=/shred,if=dot.rake.remains>(action.shred.cost+action.rake.cost-energy)%energy.regen|buff.clearcasting.reactProfilin ekipmanı ve tüketim eşyaları
This is the archived simulation loadout, not a BiS claim for your character. IDs, bonuses and enchants are unchanged; check realm availability. The example does not imply a universal stat priority.
Tüketim eşyaları
- Potion
- Potion Of Prolonged Power
- Flask
- Seventh Demon
- Food
- Lemon Herb Filet
- Augmentation
- Defiled
Simülasyon ekipmanı
- Head
- Behemoth Headdress
- Neck
- Vulcanarcore Pendant
- Back
- Bearmantle Cloak
- Chest
- Vest of Waning Life
- Hands
- Bearmantle Paws
- Waist
- Belt of Fractured Sanity
- Legs
- Bearmantle Legguards
- Feet
- Vicious Flamepaws
- Finger1
- Sullied Seal of the Pantheon
- Finger2
- Soul of the Archdruid
- Trinket1
- Golganneth's Vitality
- Trinket2
- Seeping Scourgewing
- Main Hand
- Fangs of Ashamane
- Off Hand
- Fangs of Ashamane
Item IDs, enchants and parameters
potion=potion_of_prolonged_power
flask=seventh_demon
food=lemon_herb_filet
augmentation=defiled
head=behemoth_headdress,id=151801,bonus_id=3630
neck=vulcanarcore_pendant,id=151965,bonus_id=3612/1502,enchant=mark_of_the_trained_soldier
back=bearmantle_cloak,id=152125,bonus_id=3612/1502,enchant=binding_of_agility
chest=vest_of_waning_life,id=151982,bonus_id=3612/1502
hands=bearmantle_paws,id=152126,bonus_id=3612/1502
waist=belt_of_fractured_sanity,id=151991,bonus_id=3612/1502
legs=bearmantle_legguards,id=152128,bonus_id=3612/1502
feet=vicious_flamepaws,id=151983,bonus_id=3612/1502
finger1=sullied_seal_of_the_pantheon,id=151972,bonus_id=3612/1502,enchant=binding_of_versatility
finger2=soul_of_the_archdruid,id=151636,bonus_id=3630,gem_id=130247,enchant=binding_of_versatility
trinket1=golganneths_vitality,id=154174,bonus_id=3997
trinket2=seeping_scourgewing,id=151964,bonus_id=3612/1502
main_hand=fangs_of_ashamane,id=128860,bonus_id=723,gem_id=155847/152041/155854/0,relic_id=3612:1512/3612:1502/3612:1512/0
off_hand=fangs_of_ashamane,id=128859,gem_id=0/0/0/0,relic_id=0/0Game terminology
- Realm
- A game world within a server project, with its own rates and rules.
- Rotation
- Choosing abilities according to resources, procs and the encounter.
- Burst
- A short window of increased damage.
- Proc
- An effect that triggers and temporarily empowers or enables an ability.
- APL
- A conditional simulation priority list, not a fixed button sequence.
- BiS
- Best in Slot for a particular set of conditions.
- HoT / DoT
- Healing over time / damage over time.
Kaynaklar ve oyun sürümü
The official page describes the class in current WoW. Archived profiles use Legion 7.3.5, build 25961. The wiki provides terminology and change history; current damage values should not be applied to Legion.
Russian names were matched by ID against Wowhead and accepted when the English name matched the archive. Unconfirmed matches retain the archived English name.
Sonraki oyun için hazırlık
Checks are saved in this browser. Reset them before a new run.
Kaynaklar ve oyun sürümü
Practical playbooks are written by the portal editors. Check the patch before using current tables: numerical values after item-level squishes do not belong to Legion.
Projects
Recommended servers for this guide
Genişleme ve dile göre projeler; tüm pazarın sıralaması değildir.