Legion 7.3.5 / tank
Protection Paladin
A tank with Shield of the Righteous, self-healing and strong protective blessings.

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Mechanics: original Legion 7.3.5. Check numerical values, item availability and custom changes in your realm’s client and rules.
How the specialization plays
A tank with Shield of the Righteous, self-healing and strong protective blessings.
Action priorities
This is the baseline logic. Check exact conditions for selected talents and items against the archived profile below.
- Keep enemies within Consecration.
- Use Avenger’s Shield and Judgment to sustain your cycle.
- Allocate Shield of the Righteous charges to heavy hits.
- Use Light of the Protector after health loss and major defenses proactively.
Multiple targets and group utility
- Avenger’s Shield helps interrupt casters.
- Blessing of Protection can affect aggro: coordinate its use.
Mistakes that reduce performance
- Avoid leaving Consecration unnecessarily.
- Do not exhaust mitigation charges during a safe interval.
Stats and gear decisions
Haste helps your cycle and mitigation coverage; compare it with versatility and mastery for the incoming damage.
- Keep complete raid and dungeon loadouts. Change one factor at a time when comparing.
- Evaluate artifact, relics, set bonuses and legendary effects together; high item level does not replace checking their interactions.
Talenty 7.3.5: zaplanuj konfigurację
Initial selections come from the archived simulation. Choose other positions for your encounter.
talents=2300131The code is for historical SimulationCraft 7.3.5; it is not a modern in-game import string. Selections are saved in this browser.
Dane archiwalne i licencja ↓ · GPL-3.0Archiwalna konfiguracja 7.3.5: talenty, umiejętności i przedmioty
Archived Legion 7.3.5 example. Choices depend on the encounter, gear and realm rules.
Sources and scope ↓Talenty według poziomu
Selections from the archived profile, using names from the 7.3.5 client data. This is an example simulation build.
- Poziom 15Blessed HammerRow position: 2
- Poziom 30Crusader's JudgmentRow position: 3
- Poziom 45Not specified—
- Poziom 60Not specified—
- Poziom 75Hand of the ProtectorRow position: 1
- Poziom 90Judgment of LightRow position: 3
- Poziom 100Righteous ProtectorRow position: 1
SimulationCraft talent code
talents=2300131Abilities and what to track
Start with the purpose of each core ability. Expand its profile checks for more detail. Exact priorities depend on the encounter; the full simulation list is available below.
Shield of the Righteous
Spends Holy Power on active protection.
Profile checks
Judgment
A paladin attack; Retribution uses it with Holy Power spenders.
Profile checks
Avenger's Shield
A shield throw that combines damage and an interrupt.
Profile checks
Consecration
An area around the paladin; account for enemy positioning.
Profile checks
Additional and situational abilities (19)
Blood Fury
Profile checks
Berserking
Profile checks
Arcane Torrent
Profile checks
Light's Judgment
Profile checks
Bastion of Light
Profile checks
Light of the Protector
Profile checks
Hand of the Protector
Profile checks
Divine Steed
Profile checks
Eye of Tyr
Profile checks
Aegis of Light
Profile checks
Guardian of Ancient Kings
Profile checks
Divine Shield
Profile checks
Ardent Defender
Profile checks
Lay on Hands
Profile checks
Stoneform
Profile checks
Avenging Wrath
Profile checks
Blessed Hammer
Profile checks
Hammer of the Righteous
Profile checks
Seraphim
Profile checks
Advanced: full action priority code
APL evaluates available actions from top to bottom using conditions and nested lists. It is not a fixed button sequence.
actions.precombat=flask
actions.precombat+=/food
actions.precombat+=/snapshot_stats
actions.precombat+=/potion
actions=auto_attack
actions+=/use_item,name=apocalypse_drive
actions+=/blood_fury
actions+=/berserking
actions+=/arcane_torrent
actions+=/lights_judgment
actions+=/blood_fury
actions+=/berserking
actions+=/arcane_torrent
actions+=/lights_judgment
actions+=/call_action_list,name=prot
actions.max_dps=auto_attack
actions.max_dps+=/use_item,name=apocalypse_drive
actions.max_dps+=/blood_fury
actions.max_dps+=/berserking
actions.max_dps+=/arcane_torrent
actions.max_dps+=/lights_judgment
actions.max_survival=auto_attack
actions.max_survival+=/use_item,name=apocalypse_drive
actions.max_survival+=/blood_fury
actions.max_survival+=/berserking
actions.max_survival+=/arcane_torrent
actions.max_survival+=/lights_judgment
actions.prot=shield_of_the_righteous,if=!talent.seraphim.enabled&(action.shield_of_the_righteous.charges>2)&!(debuff.eye_of_tyr.up&buff.aegis_of_light.up&buff.ardent_defender.up&buff.guardian_of_ancient_kings.up&buff.divine_shield.up&buff.potion.up)
actions.prot+=/bastion_of_light,if=!talent.seraphim.enabled&talent.bastion_of_light.enabled&action.shield_of_the_righteous.charges<1
actions.prot+=/light_of_the_protector,if=(health.pct<40)
actions.prot+=/hand_of_the_protector,if=(health.pct<40)
actions.prot+=/light_of_the_protector,if=(incoming_damage_10000ms<health.max*1.25)&health.pct<55&talent.righteous_protector.enabled
actions.prot+=/light_of_the_protector,if=(incoming_damage_13000ms<health.max*1.6)&health.pct<55
actions.prot+=/hand_of_the_protector,if=(incoming_damage_6000ms<health.max*0.7)&health.pct<65&talent.righteous_protector.enabled
actions.prot+=/hand_of_the_protector,if=(incoming_damage_9000ms<health.max*1.2)&health.pct<55
actions.prot+=/divine_steed,if=!talent.seraphim.enabled&talent.knight_templar.enabled&incoming_damage_2500ms>health.max*0.4&!(debuff.eye_of_tyr.up|buff.aegis_of_light.up|buff.ardent_defender.up|buff.guardian_of_ancient_kings.up|buff.divine_shield.up|buff.potion.up)
actions.prot+=/eye_of_tyr,if=!talent.seraphim.enabled&incoming_damage_2500ms>health.max*0.4&!(debuff.eye_of_tyr.up|buff.aegis_of_light.up|buff.ardent_defender.up|buff.guardian_of_ancient_kings.up|buff.divine_shield.up|buff.potion.up)
actions.prot+=/aegis_of_light,if=!talent.seraphim.enabled&incoming_damage_2500ms>health.max*0.4&!(debuff.eye_of_tyr.up|buff.aegis_of_light.up|buff.ardent_defender.up|buff.guardian_of_ancient_kings.up|buff.divine_shield.up|buff.potion.up)
actions.prot+=/guardian_of_ancient_kings,if=!talent.seraphim.enabled&incoming_damage_2500ms>health.max*0.4&!(debuff.eye_of_tyr.up|buff.aegis_of_light.up|buff.ardent_defender.up|buff.guardian_of_ancient_kings.up|buff.divine_shield.up|buff.potion.up)
actions.prot+=/divine_shield,if=!talent.seraphim.enabled&talent.final_stand.enabled&incoming_damage_2500ms>health.max*0.4&!(debuff.eye_of_tyr.up|buff.aegis_of_light.up|buff.ardent_defender.up|buff.guardian_of_ancient_kings.up|buff.divine_shield.up|buff.potion.up)
actions.prot+=/ardent_defender,if=!talent.seraphim.enabled&incoming_damage_2500ms>health.max*0.4&!(debuff.eye_of_tyr.up|buff.aegis_of_light.up|buff.ardent_defender.up|buff.guardian_of_ancient_kings.up|buff.divine_shield.up|buff.potion.up)
actions.prot+=/lay_on_hands,if=!talent.seraphim.enabled&health.pct<15
actions.prot+=/potion,name=old_war,if=buff.avenging_wrath.up&talent.seraphim.enabled&active_enemies<3
actions.prot+=/potion,name=prolonged_power,if=buff.avenging_wrath.up&talent.seraphim.enabled&active_enemies>=3
actions.prot+=/potion,name=unbending_potion,if=!talent.seraphim.enabled
actions.prot+=/stoneform,if=!talent.seraphim.enabled&incoming_damage_2500ms>health.max*0.4&!(debuff.eye_of_tyr.up|buff.aegis_of_light.up|buff.ardent_defender.up|buff.guardian_of_ancient_kings.up|buff.divine_shield.up|buff.potion.up)
actions.prot+=/avenging_wrath,if=!talent.seraphim.enabled
actions.prot+=/judgment,if=!talent.seraphim.enabled
actions.prot+=/avengers_shield,if=!talent.seraphim.enabled&talent.crusaders_judgment.enabled&buff.grand_crusader.up
actions.prot+=/blessed_hammer,if=!talent.seraphim.enabled
actions.prot+=/avengers_shield,if=!talent.seraphim.enabled
actions.prot+=/consecration,if=!talent.seraphim.enabled
actions.prot+=/hammer_of_the_righteous,if=!talent.seraphim.enabled
actions.prot+=/seraphim,if=talent.seraphim.enabled&action.shield_of_the_righteous.charges>=2
actions.prot+=/avenging_wrath,if=talent.seraphim.enabled&(buff.seraphim.up|cooldown.seraphim.remains<4)
actions.prot+=/ardent_defender,if=talent.seraphim.enabled&buff.seraphim.up
actions.prot+=/shield_of_the_righteous,if=talent.seraphim.enabled&(cooldown.consecration.remains>=0.1&(action.shield_of_the_righteous.charges>2.5&cooldown.seraphim.remains>3)|(buff.seraphim.up))
actions.prot+=/eye_of_tyr,if=talent.seraphim.enabled&equipped.151812&buff.seraphim.up
actions.prot+=/avengers_shield,if=talent.seraphim.enabled
actions.prot+=/judgment,if=talent.seraphim.enabled&(active_enemies<2|set_bonus.tier20_2pc)
actions.prot+=/consecration,if=talent.seraphim.enabled&(buff.seraphim.remains>6|buff.seraphim.down)
actions.prot+=/judgment,if=talent.seraphim.enabled
actions.prot+=/consecration,if=talent.seraphim.enabled
actions.prot+=/eye_of_tyr,if=talent.seraphim.enabled&!equipped.151812
actions.prot+=/blessed_hammer,if=talent.seraphim.enabled
actions.prot+=/hammer_of_the_righteous,if=talent.seraphim.enabledEkwipunek i materiały profilu
This is the archived simulation loadout, not a BiS claim for your character. IDs, bonuses and enchants are unchanged; check realm availability. The example does not imply a universal stat priority.
Materiały eksploatacyjne
- Potion
- Unbending Potion
- Flask
- Flask Of Ten Thousand Scars
- Food
- Seedbattered Fish Plate
- Augmentation
- Defiled
Ekwipunek symulacji
- Head
- Titan-Subjugator's Visage
- Neck
- Riveted Choker of Delirium
- Back
- Drape of the Spirited Hunt
- Chest
- Light's Vanguard Breastplate
- Hands
- Molten Bite Handguards
- Waist
- Rethu's Incessant Courage
- Legs
- Cosmos-Culling Legplates
- Feet
- Burning Coven Sabatons
- Finger1
- Zealous Tormentor's Ring
- Finger2
- Heathcliff's Immortality
- Trinket1
- Apocalypse Drive
- Trinket2
- Aman'Thul's Vision
- Main Hand
- Oathseeker
- Off Hand
- Truthguard
Item IDs, enchants and parameters
potion=unbending_potion
flask=flask_of_ten_thousand_scars
food=seedbattered_fish_plate
augmentation=defiled
head=titansubjugators_visage,id=152014,bonus_id=3612/1502
neck=riveted_choker_of_delirium,id=151966,bonus_id=3612/1502,enchant=mark_of_the_trained_soldier
back=drape_of_the_spirited_hunt,id=151938,bonus_id=3612/1502,enchant=binding_of_strength
chest=lights_vanguard_breastplate,id=152148,bonus_id=3612/1502
hands=molten_bite_handguards,id=152012,bonus_id=3612/1502
waist=rethus_incessant_courage,id=146667,bonus_id=3630,gem_id=151583/151583/151583
legs=cosmosculling_legplates,id=152016,bonus_id=3612/1502
feet=burning_coven_sabatons,id=152010,bonus_id=3612/1502
finger1=zealous_tormentors_ring,id=152284,bonus_id=3612/1502,enchant_id=5428
finger2=heathcliffs_immortality,id=137047,bonus_id=3630,gem_id=151583,enchant_id=5428
trinket1=apocalypse_drive,id=151975,bonus_id=3612/1502
trinket2=amanthuls_vision,id=154172,bonus_id=4213
main_hand=oathseeker,id=128867
off_hand=truthguard,id=128866,gem_id=152043/152048/155846,relic_id=3612:1502/3612:1502/3612:1512Game terminology
- Realm
- A game world within a server project, with its own rates and rules.
- Rotation
- Choosing abilities according to resources, procs and the encounter.
- Burst
- A short window of increased damage.
- Proc
- An effect that triggers and temporarily empowers or enables an ability.
- APL
- A conditional simulation priority list, not a fixed button sequence.
- BiS
- Best in Slot for a particular set of conditions.
- HoT / DoT
- Healing over time / damage over time.
Źródła i wersja gry
The official page describes the class in current WoW. Archived profiles use Legion 7.3.5, build 25961. The wiki provides terminology and change history; current damage values should not be applied to Legion.
Russian names were matched by ID against Wowhead and accepted when the English name matched the archive. Unconfirmed matches retain the archived English name.
Gotowość do kolejnej rozgrywki
Checks are saved in this browser. Reset them before a new run.
Źródła i wersja gry
Practical playbooks are written by the portal editors. Check the patch before using current tables: numerical values after item-level squishes do not belong to Legion.
Projects
Recommended servers for this guide
Projekty według dodatku i języka, nie ranking całego rynku.