Legion 7.3.5 / tank
Guardian Druid
A tank with Ironfur armor and Frenzied Regeneration recovery. Physical and magical damage need different responses.

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Mechanics: original Legion 7.3.5. Check numerical values, item availability and custom changes in your realm’s client and rules.
How the specialization plays
A tank with Ironfur armor and Frenzied Regeneration recovery. Physical and magical damage need different responses.
Action priorities
This is the baseline logic. Check exact conditions for selected talents and items against the archived profile below.
- Mangle and Thrash support damage and resources.
- Use Ironfur for physical attacks.
- Plan Frenzied Regeneration after substantial damage.
- Allocate Barkskin and Survival Instincts to dangerous events.
Multiple targets and group utility
- Stampeding Roar helps the group handle movement mechanics.
- Mark of Ursol had been removed by 7.3.5: do not include it in mitigation planning.
Mistakes that reduce performance
- Do not treat Ironfur as universal magical mitigation.
- Do not spend all major defenses on one safe pack.
Stats and gear decisions
Assess health, armor, versatility and trinkets for the damage pattern; a DPS simulation does not replace survival analysis.
- Keep complete raid and dungeon loadouts. Change one factor at a time when comparing.
- Evaluate artifact, relics, set bonuses and legendary effects together; high item level does not replace checking their interactions.
Talenty 7.3.5: zaplanuj konfigurację
Initial selections come from the archived simulation. Choose other positions for your encounter.
talents=1112321The code is for historical SimulationCraft 7.3.5; it is not a modern in-game import string. Selections are saved in this browser.
Dane archiwalne i licencja ↓ · GPL-3.0Archiwalna konfiguracja 7.3.5: talenty, umiejętności i przedmioty
Archived Legion 7.3.5 example. Choices depend on the encounter, gear and realm rules.
Sources and scope ↓Talenty według poziomu
Selections from the archived profile, using names from the 7.3.5 client data. This is an example simulation build.
- Poziom 15BramblesRow position: 1
- Poziom 30Guttural RoarsRow position: 1
- Poziom 45Balance AffinityRow position: 1
- Poziom 60Mass EntanglementRow position: 2
- Poziom 75Galactic GuardianRow position: 3
- Poziom 90Guardian of EluneRow position: 2
- Poziom 100Rend and TearRow position: 1
SimulationCraft talent code
talents=1112321Abilities and what to track
Start with the purpose of each core ability. Expand its profile checks for more detail. Exact priorities depend on the encounter; the full simulation list is available below.
Moonfire
Druid damage over time; track duration on the target.
Profile checks
Mangle
A core bear attack for damage and rage generation.
Profile checks
Additional and situational abilities (10)
Pulverize
Profile checks
Maul
Profile checks
Rage of the Sleeper
Profile checks
Blood Fury
Profile checks
Berserking
Profile checks
Arcane Torrent
Profile checks
Light's Judgment
Profile checks
Lunar Beam
Profile checks
Incarnation
Profile checks
Barkskin
Profile checks
Advanced: full action priority code
APL evaluates available actions from top to bottom using conditions and nested lists. It is not a fixed button sequence.
actions.precombat=flask
actions.precombat+=/food
actions.precombat+=/augmentation
actions.precombat+=/variable,name=thrash_over_mangle,value=equipped.luffa_wrappings|artifact.jagged_claws.rank>5
actions.precombat+=/bear_form
actions.precombat+=/snapshot_stats
actions.precombat+=/potion
actions=auto_attack
actions+=/call_action_list,name=cooldowns
actions+=/call_action_list,name=st,if=active_enemies=1
actions+=/call_action_list,name=aoe,if=active_enemies>1
actions.aoe=moonfire,target_if=buff.galactic_guardian.up&equipped.lady_and_the_child&cooldown.thrash_bear.remains<2*gcd&buff.galactic_guardian.remains<2*gcd&(active_enemies<4|equipped.fury_of_nature&active_enemies<5)
actions.aoe+=/pulverize,target_if=cooldown.thrash_bear.remains<2*gcd&dot.thrash_bear.stack=dot.thrash_bear.max_stacks
actions.aoe+=/mangle,if=buff.incarnation.up&!variable.thrash_over_mangle&active_enemies<4
actions.aoe+=/thrash_bear
actions.aoe+=/moonfire,target_if=buff.galactic_guardian.up&equipped.lady_and_the_child&buff.galactic_guardian.remains<gcd&(active_enemies<4|equipped.fury_of_nature&active_enemies<5)
actions.aoe+=/maul,if=rage.deficit<8&(!talent.incarnation.enabled&active_enemies<4|talent.incarnation.enabled&active_enemies<6)
actions.aoe+=/mangle,if=!talent.galactic_guardian.enabled&active_enemies<5|talent.galactic_guardian.enabled&active_enemies<4
actions.aoe+=/moonfire,target_if=!talent.galactic_guardian.enabled&dot.moonfire.refreshable&(!equipped.fury_of_nature&active_enemies<8|equipped.fury_of_nature&active_enemies<11)|buff.galactic_guardian.up&!equipped.lady_and_the_child&active_enemies<3
actions.aoe+=/maul,if=!talent.incarnation.enabled&active_enemies<5|talent.incarnation.enabled&active_enemies<6
actions.aoe+=/moonfire,target_if=!equipped.lady_and_the_child&dot.moonfire.refreshable&active_enemies<3
actions.aoe+=/swipe_bear
actions.cooldowns=rage_of_the_sleeper
actions.cooldowns+=/potion,if=buff.rage_of_the_sleeper.up
actions.cooldowns+=/blood_fury
actions.cooldowns+=/berserking
actions.cooldowns+=/arcane_torrent
actions.cooldowns+=/lights_judgment
actions.cooldowns+=/lunar_beam,if=buff.rage_of_the_sleeper.up
actions.cooldowns+=/incarnation
actions.cooldowns+=/barkskin,if=talent.brambles.enabled&(buff.rage_of_the_sleeper.up|talent.survival_of_the_fittest.enabled)
actions.cooldowns+=/proc_sephuz,if=cooldown.thrash_bear.remains=0
actions.cooldowns+=/use_items,if=cooldown.rage_of_the_sleeper.remains>12|buff.rage_of_the_sleeper.up|target.time_to_die<22
actions.st=maul,if=rage.deficit<8
actions.st+=/moonfire,if=buff.incarnation.up&dot.moonfire.refreshable|!dot.moonfire.ticking
actions.st+=/pulverize,if=cooldown.thrash_bear.remains<2*gcd&dot.thrash_bear.stack=dot.thrash_bear.max_stacks
actions.st+=/thrash_bear,if=variable.thrash_over_mangle|talent.rend_and_tear.enabled&dot.thrash_bear.stack<dot.thrash_bear.max_stacks
actions.st+=/mangle
actions.st+=/thrash_bear
actions.st+=/moonfire,if=buff.galactic_guardian.up|(!talent.galactic_guardian.enabled&dot.moonfire.refreshable)
actions.st+=/maul
actions.st+=/moonfire,if=dot.moonfire.refreshable&talent.galactic_guardian.enabled&!equipped.lady_and_the_child
actions.st+=/swipe_bearEkwipunek i materiały profilu
This is the archived simulation loadout, not a BiS claim for your character. IDs, bonuses and enchants are unchanged; check realm availability. The example does not imply a universal stat priority.
Materiały eksploatacyjne
- Potion
- Old War
- Flask
- Seventh Demon
- Food
- Lavish Suramar Feast
- Augmentation
- Defiled
Ekwipunek symulacji
- Head
- Kraken Hide Helm
- Neck
- Vulcanarcore Pendant
- Back
- Fury of Nature
- Chest
- Bearmantle Harness
- Hands
- Grips of Hungering Shadows
- Waist
- Belt of Fractured Sanity
- Legs
- Breach-Blocker Legguards
- Feet
- Depraved Machinist's Footpads
- Finger1
- Sullied Seal of the Pantheon
- Finger2
- Seal of the Portalmaster
- Trinket1
- Golganneth's Vitality
- Trinket2
- Bloodthirsty Instinct
- Main Hand
- Claws of Ursoc
- Off Hand
- Claws of Ursoc
Item IDs, enchants and parameters
potion=old_war
flask=seventh_demon
food=lavish_suramar_feast
augmentation=defiled
head=kraken_hide_helm,id=133618,bonus_id=1612/1826
neck=vulcanarcore_pendant,id=151965,bonus_id=3612/1502,enchant=mark_of_the_hidden_satyr
back=fury_of_nature,id=151802,bonus_id=3459/3630,enchant=binding_of_agility
chest=bearmantle_harness,id=152124,bonus_id=1502/3610
hands=grips_of_hungering_shadows,id=152086,bonus_id=1502/3610
waist=belt_of_fractured_sanity,id=151991,bonus_id=3612/1502
legs=breachblocker_legguards,id=151987,bonus_id=1502/3610
feet=depraved_machinists_footpads,id=152412,bonus_id=1502/3610
finger1=sullied_seal_of_the_pantheon,id=151972,bonus_id=3612/1502,enchant=binding_of_versatility
finger2=seal_of_the_portalmaster,id=152063,bonus_id=1502/3610,enchant=binding_of_versatility
trinket1=golganneths_vitality,id=154174,bonus_id=3997
trinket2=bloodthirsty_instinct,id=139329,bonus_id=1582/1807
main_hand=claws_of_ursoc,id=128821,bonus_id=724,gem_id=152037/147081/152051/0,relic_id=3612:1512/3612:1512/3612:1512/0
off_hand=claws_of_ursoc,id=128822,gem_id=0/0/0/0,relic_id=0/0Game terminology
- Realm
- A game world within a server project, with its own rates and rules.
- Rotation
- Choosing abilities according to resources, procs and the encounter.
- Burst
- A short window of increased damage.
- Proc
- An effect that triggers and temporarily empowers or enables an ability.
- APL
- A conditional simulation priority list, not a fixed button sequence.
- BiS
- Best in Slot for a particular set of conditions.
- HoT / DoT
- Healing over time / damage over time.
Źródła i wersja gry
The official page describes the class in current WoW. Archived profiles use Legion 7.3.5, build 25961. The wiki provides terminology and change history; current damage values should not be applied to Legion.
Russian names were matched by ID against Wowhead and accepted when the English name matched the archive. Unconfirmed matches retain the archived English name.
Gotowość do kolejnej rozgrywki
Checks are saved in this browser. Reset them before a new run.
Źródła i wersja gry
Practical playbooks are written by the portal editors. Check the patch before using current tables: numerical values after item-level squishes do not belong to Legion.
Projects
Recommended servers for this guide
Projekty według dodatku i języka, nie ranking całego rynku.